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AIIDE
2008
13 years 10 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
AAAI
2006
13 years 9 months ago
Overcoming the Brittleness Bottleneck using Wikipedia: Enhancing Text Categorization with Encyclopedic Knowledge
When humans approach the task of text categorization, they interpret the specific wording of the document in the much larger context of their background knowledge and experience. ...
Evgeniy Gabrilovich, Shaul Markovitch
AI
2004
Springer
13 years 7 months ago
Order-sorted logic programming with predicate hierarchy
Order-sorted logic has been formalized as first-order logic with sorted terms where sorts are ordered to build a hierarchy (called a sort-hierarchy). These sorted logics lead to u...
Ken Kaneiwa
KI
2002
Springer
13 years 7 months ago
Spatial Strategies in Human-Robot Communication
This paper deals with various kinds of mental representations available for linguistic instruction in spatial humanrobot interaction. After a survey of the literature on spatial r...
Thora Tenbrink, Kerstin Fischer, Reinhard Moratz
BMCBI
2011
13 years 2 months ago
Properties of Metabolic Graphs: Biological Organization or Representation Artifacts?
Background: Standard graphs, where each edge links two nodes, have been extensively used to represent the connectivity of metabolic networks. It is based on this representation th...
Wanding Zhou, Luay Nakhleh