Sciweavers

137 search results - page 24 / 28
» Intelligent Visual Reasoning Tutor
Sort
View
AIIA
2007
Springer
14 years 3 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
CHI
1999
ACM
14 years 1 months ago
The Reader's Helper: A Personalized Document Reading Environment
Over the last two centuries, reading styles have shifted away from the reading of documents from beginning to end and toward the skimming of documents in search of relevant inform...
Jamey Graham
UIST
1993
ACM
14 years 1 months ago
Model-based User Interface Design by Example and by Interview
Model-based user interface design is centered around a description of application objects and operations at a level of ion higher than that of code. A good model can be used to su...
Martin R. Frank, James D. Foley
GIS
2010
ACM
13 years 7 months ago
Time geography inverted: recognizing intentions in space and time
Mobile intention recognition is the problem of inferring a mobile user's intentions from her behavior in geographic space. Such behavior is constrained in space and time. Cur...
Peter Kiefer, Martin Raubal, Christoph Schlieder
IEAAIE
1998
Springer
14 years 1 months ago
Managing the Usage Experience in a Library of Software Components
The users of libraries of object-oriented software components face with both a terminological and a cognitive gap. Usually, library users do not understand the vocabulary used in t...
Pedro A. González-Calero, Mercedes Gó...