We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
There are already many projects focusing on Computer Aided Software Engineering (CASE) tools for object-oriented analysis and design. However, at this moment, there are certain li...
We present an extended framework for modelling agent-object interactions in virtual environments. Our framework is based on the concept of Smart Objects and provides agents with p...
Christopher Peters, Simon Dobbyn, Brian MacNamee, ...
We demonstrate an intelligent personal assistant agent that has been developed to aid a busy knowledge worker in managing time commitments and performing tasks. The PExA agent dra...
Hung Hai Bui, Federico Cesari, Daniel Elenius, Dav...
This paper proposes a logic-oriented framework for institutional agents specification and analysis. Within this framework institutional agents are seen as artificial agents that a...