Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
Given a specification of communication rules in a multiagent system (in the form of protocols, ACL semantics, etc.), the question of how to design appropriate agents that can oper...
Mechatronic systems are embedded software systems with hard real-time requirements. Predictability is of paramount importance for these systems. Thus, their design has to take the...
Sven Burmester, Matthias Gehrke, Holger Giese, Sim...
In this paper we demonstrate how a qualitative framework for decision making can be used to model scenarios from experimental economic studies and we show how our approach explains...
Trevor J. M. Bench-Capon, Katie Atkinson, Peter Mc...
An ontology for representing operation, safety and control procedures is proposed in this paper that supports diagnosis based on following these procedures and combining observed m...