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DAGM
2003
Springer
14 years 21 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
KI
2001
Springer
13 years 12 months ago
Extracting Situation Facts from Activation Value Histories in Behavior-Based Robots
The paper presents a new technique for extracting symbolic ground facts out of the sensor data stream in autonomous robots for use under hybrid control architectures, which compris...
Frank Schönherr, Mihaela Cistelecan, Joachim ...
WIA
2001
Springer
13 years 12 months ago
Adaptive Rule-Driven Devices - General Formulation and Case Study
A formal device is said to be adaptive whenever its behavior changes dynamically, in a direct response to its input stimuli, without interference of external agents, even its user...
João José Neto
ECAL
1999
Springer
13 years 11 months ago
Modeling Categorization Dynamics through Conversation by Constructive Approach
Categorization dynamics as the clustering of words in word relation is studied by a constructive approach which is suited to inquire evolutionary linguistics with dynamical view on...
Takashi Hashimoto
CP
2006
Springer
13 years 11 months ago
Boosting Open CSPs
In previous work, a new approach called Open CSP (OCSP) was defined as a way of integrate information gathering and problem solving. Instead of collecting all variable values befor...
Santiago Macho González, Carlos Ansó...
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