User preferences for automated assistance often vary widely, depending on the situation, and quality or presentation of help. Developing effective models to learn individual prefe...
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
We believe handwriting input may be able to provide significant advantages over typing, especially in the mathematics learning domain. The use of handwriting may result in decreas...
This paper describes an intelligent system that we developed to support affective multimodal human-computer interaction (AMM-HCI) where the user’s actions and emotions are modele...
Abstract. In this paper we propose a tangible cube as an input device for playfully changing between different TV-channels. First we consider several design approaches and compare ...
Florian Block, Albrecht Schmidt, Nicolas Villar, H...