Sciweavers

34 search results - page 3 / 7
» Intention Through Interaction: Toward Mutual Intention in Re...
Sort
View
AAAI
2000
13 years 8 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
IUI
1998
ACM
13 years 11 months ago
Task-sensitive Cinematography Interfaces for Interactive 3D Learning Environments
Interactive3Dlearningenvironmentscanproviderichproblemsolving experiences with unparalleled visual impact. In these environments, students interactively solve problems by directin...
William H. Bares, Luke S. Zettlemoyer, Dennis W. R...
CANDC
2009
ACM
14 years 1 months ago
Towards the ultimate aesthetic experience
Robotic interfaces combined with virtual reality provide an unparalleled platform for cognition research. Using a combination of design strategy, trend analysis and the programmin...
Haakon Faste, Massimo Bergamasco
KES
2000
Springer
13 years 11 months ago
ActiveCube: a bi-directional user interface using cubes
: ActiveCube is a bi-directional user interface that supports a person's creative work through constructing and interacting with 3-D virtual objects by using actual physical c...
Yoshifumi Kitamura, Yuichi Itoh, Toshihiro Masaki,...
CHI
2008
ACM
14 years 7 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...