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VRST
2003
ACM
14 years 23 days ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
SIGMOD
2002
ACM
142views Database» more  SIGMOD 2002»
14 years 7 months ago
The Grid: An Application of the Semantic Web
The Grid is an emerging platform to support on-demand "virtual organisations" for coordinated resource sharing and problem solving on a global scale. The application thr...
Carole A. Goble, David De Roure
VRML
2003
ACM
14 years 23 days ago
MVIP-II: a protocol for enabling communication in collaborative virtual environments
This paper presents the second edition of our multicast protocol designed to enable shared v irtual worlds. This secon d release was u nderta ken to prov ide an interaction method...
John Robinson, Sarah J. Dumoulin, John A. Stewart
C5
2005
IEEE
14 years 1 months ago
Suggestions for New Features to Support Collaborative Learning in Virtual Worlds
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
Erik Champion, Sachiyo Sekiguchi
VR
2002
IEEE
210views Virtual Reality» more  VR 2002»
14 years 13 days ago
Distributed Applications for Collaborative Augmented Reality
This paper focuses on the distributed architecture of the collaborative augmented reality system Studierstube. The system allows multiple users to experience a shared 3D workspace...
Dieter Schmalstieg, Gerd Hesina