Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
The performance of haptic application is highly sensitive to communication delays and losses of data. It implies several constraints in developing networked haptic applications. Th...
This paper describes the software infrastructure introduced within the AgentService framework in order to provide support for ontology design, development, and management. Ontolog...
Antonio Boccalatte, Andrea Gozzi, Alberto Grosso, ...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of...
Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia...
This paper is concerned with compositional specification of services using UML 2 collaborations, activity and interaction diagrams. It addresses the problem of realizability: give...