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» Interacting with Virtual Humans through Body Actions
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IROS
2007
IEEE
193views Robotics» more  IROS 2007»
14 years 3 months ago
Temporal segmentation and recognition of body motion data based on inter-limb correlation analysis
— A method for segmentation and recognition of human body behavior data is proposed. Recognition of human body movements is getting larger interests in robotic research field, s...
Toru Nakata
AVI
2004
13 years 10 months ago
Observing and adapting user behavior in navigational 3D interfaces
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Augusto Celentano, Fabio Pittarello
VRST
2005
ACM
14 years 2 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
CHI
2006
ACM
14 years 9 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
PUC
2000
107views more  PUC 2000»
13 years 8 months ago
Implicit Human Computer Interaction Through Context
In this paper the term implicit human computer interaction is defined. It is discussed how the availability of processing power and advanced sensing technology can enable a shift ...
Albrecht Schmidt