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» Interacting with Virtual Humans through Body Actions
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ACMACE
2006
ACM
14 years 2 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
ISRR
2001
Springer
121views Robotics» more  ISRR 2001»
14 years 1 months ago
Towards a Realistic Medical Simulator using Virtual Environments and Haptic Interaction
This paper presents our experience towards the conception of a virtual reality medical simulator coupled with haptic interaction aimed at training surgeons. This area of research h...
Christian Laugier, César Mendoza, Kenneth S...
ATAL
2008
Springer
13 years 11 months ago
Modeling parallel and reactive empathy in virtual agents: an inductive approach
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtua...
Scott W. McQuiggan, Jennifer L. Robison, Robert Ph...
CORR
2008
Springer
134views Education» more  CORR 2008»
13 years 9 months ago
Implementation of perception and action at nanoscale
Real time combination of nanosensors and nanoactuators with virtual reality environment and multisensorial interfaces enable us to efficiently act and perceive at nanoscale. Advan...
Sylvain Marlière, Jean-Loup Florens, Floren...
PERSUASIVE
2010
Springer
14 years 1 months ago
The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety
Although virtual reality (VR) is a powerful simulation tool that can allow users to experience the effects of their actions in vivid and memorable ways, explorations of VR as a per...
Luca Chittaro, Nicola Zangrando