Sciweavers

515 search results - page 40 / 103
» Interacting with Virtual Humans through Body Actions
Sort
View
CSCW
2007
ACM
13 years 8 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
ECCV
2008
Springer
13 years 10 months ago
Active Image Labeling and Its Application to Facial Action Labeling
For many tasks in computer vision, it is very important to produce the groundtruth data. At present, this is mostly done manually. Manual data labeling is labor-intensive and prone...
Lei Zhang, Yan Tong, Qiang Ji
E4MAS
2005
Springer
14 years 2 months ago
A Survey of Environments and Mechanisms for Human-Human Stigmergy
Stigmergy (the coordination of agents through signs they make and sense in a shared environment) was originally articulated in the study of social insects. Its basic processes are ...
H. Van Dyke Parunak
ECCV
2004
Springer
14 years 2 months ago
Virtual Touch Screen for Mixed Reality
Mixed Reality (MR) opens a new dimension for Human Computer Interaction (HCI). Combined with computer vision (CV) techniques, it is possible to create advanced input devices. This ...
Martin Tosas, Li Bai
CHI
1997
ACM
14 years 1 months ago
Crowded Collaborative Virtual Environments
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial mode...
Steve Benford, Chris Greenhalgh, David Lloyd