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ITS
2010
Springer
167views Multimedia» more  ITS 2010»
14 years 15 days ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
PCM
2005
Springer
82views Multimedia» more  PCM 2005»
14 years 1 months ago
Responsive Multimedia System for Virtual Storytelling
In this paper, we propose Responsive Multimedia System (RMS) for a virtual storytelling. It consists of three key components; Multi-modal Tangible User Interface (MTUI), a Unified ...
Youngho Lee, Sejin Oh, Youngmin Park, Beom-Chan Le...
CHI
2009
ACM
14 years 8 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
FUNGAMES
2010
13 years 8 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
CHI
2009
ACM
14 years 2 months ago
Best practices in longitudinal research
Abstract: Best Practices in Longitudinal Research This workshop will identify best practices for longitudinal research through an in-depth exploration of methods and metrics for c...
Catherine Courage, Jhilmil Jain, Stephanie Rosenba...