Sciweavers

515 search results - page 71 / 103
» Interacting with Virtual Humans through Body Actions
Sort
View
CHI
1995
ACM
13 years 11 months ago
Pre-Screen Projection: From Concept to Testing of a New Interaction Technique
Pre-screen projection is a new interaction technique that allows a user to pan and zoom integrally through a scene simply by moving his or her head relative to the screen. The und...
Deborah Hix, James N. Templeman, Robert J. K. Jaco...
HAPTICS
2006
IEEE
14 years 1 months ago
A Limit-Curve Based Soft Finger god-object Algorithm
This paper presents a new soft-finger haptic rendering algorithm based on the concept of limit curve which was previously used by the robotic manipulation community to study slid...
Antonio Frisoli, Emanuele Ruffaldi, Massimo Bergam...
AAAI
2004
13 years 9 months ago
Branching Storylines in Virtual Reality Environments for Leadership Development
Simulation-based training is increasingly being used within the military to practice and develop the skills of successful soldiers. For the skills associated with successful milit...
Andrew Gordon, Michael van Lent, Martin Van Velsen...
ACMACE
2004
ACM
14 years 1 months ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
ATAL
2008
Springer
13 years 9 months ago
Social norm emergence in virtual agent societies
The advent of virtual environments such as SecondLife call for a distributed approach for norm emergence and spreading. In open virtual environments, monitoring various interactin...
Bastin Tony Roy Savarimuthu, Maryam Purvis, Martin...