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» Interacting with Virtual Humans through Body Actions
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HAPTICS
2006
IEEE
14 years 1 months ago
Determining the Feasibility of Forearm Mounted Vibrotactile Displays
At first glance, multi-element forearm mounted vibrotactile displays would appear to have considerable potential as an output device for mobile computing. The devices are small, r...
Ian Oakley, Yeongmi Kim, Junhun Lee, Jeha Ryu
ISWC
2003
IEEE
14 years 28 days ago
An Extended Menu Navigation Interface Using Multiple Pressure-Sensitive Strips
We present extensions and modifications that we have made to a cursorless menu navigation interface that is controlled by multiple pressure-sensitive linear strips. Our approach i...
Gábor Blaskó, Steven Feiner
GAMEON
2000
13 years 9 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
CHI
2003
ACM
14 years 8 months ago
An unencumbering, localized olfactory display
Olfaction is considered to be an important sensory modality in next-generation virtual reality (VR) systems. We currently focus on spatiotemporal control of odor, rather than capt...
Yasuyuki Yanagida, Haruo Noma, Nobuji Tetsutani, A...
FGR
2004
IEEE
149views Biometrics» more  FGR 2004»
13 years 11 months ago
Authentic Facial Expression Analysis
It is argued that for the computer to be able to interact with humans, it needs to have the communication skills of humans. One of these skills is the ability to understand the em...
Nicu Sebe, Michael S. Lew, Ira Cohen, Yafei Sun, T...