Sciweavers

1221 search results - page 55 / 245
» Interacting with Visible Human Data Using an ImmersaDesk
Sort
View
HCI
2009
15 years 2 months ago
Effects of Design Elements in Magazine Advertisements
In this study, unlike previous studies where participants were instructed to pay attention to the advertisements, we set up a more naturalistic situation of reading magazine. Five ...
Young Sam Ryu, Taewon Suh, Sean Dozier
ACMACE
2004
ACM
15 years 10 months ago
Motion editing with data glove
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
Wai-Chun Lam, Feng Zou, Taku Komura
HCI
2011
14 years 8 months ago
Manual and Accelerometer Analysis of Head Nodding Patterns in Goal-oriented Dialogues
We studied communication patterns in face-to-face dialogues between people for the purpose of identifying conversation features that can be exploited to improve human-computer inte...
Masashi Inoue, Toshio Irino, Nobuhiro Furuyama, Ry...
ACMACE
2008
ACM
15 years 6 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
ECCV
2004
Springer
16 years 6 months ago
Decision Theoretic Modeling of Human Facial Displays
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
Jesse Hoey, James J. Little