The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
In this paper, we describe an interface consisting of a virtual showroom where a team of two highly realistic 3D agents presents product items in an entertaining and attractive wa...
Boris Brandherm, Helmut Prendinger, Mitsuru Ishizu...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
We present a task-based taxonomy of navigation techniques for 3D virtual environments, used to categorize existing techniques, drive exploration of the design space, and inspire n...
Desney S. Tan, George G. Robertson, Mary Czerwinsk...