This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
In eye typing systems, a dwell time that adjusts to the user’s natural typing speed is highly desirable. We present an algorithm for on-line adjustment of dwell time developed a...
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...