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CIKM
2009
Springer
13 years 8 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
CONEXT
2009
ACM
13 years 8 months ago
Exploiting dynamicity in graph-based traffic analysis: techniques and applications
Network traffic can be represented by a Traffic Dispersion Graph (TDG) that contains an edge between two nodes that send a particular type of traffic (e.g., DNS) to one another. T...
Marios Iliofotou, Michalis Faloutsos, Michael Mitz...
HPDC
2010
IEEE
13 years 8 months ago
Multi-GPU volume rendering using MapReduce
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
FSTTCS
2008
Springer
13 years 8 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
GPCE
2008
Springer
13 years 8 months ago
Code generation to support static and dynamic composition of software product lines
Software product lines (SPLs) are used to create tailor-made software products by managing and composing reusable assets. Generating a software product from the assets of an SPL i...
Marko Rosenmüller, Norbert Siegmund, Gunter S...
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