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SIGGRAPH
1991
ACM
13 years 11 months ago
Artificial evolution for computer graphics
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
Karl Sims
COOPIS
2003
IEEE
14 years 22 days ago
OntoManager - A System for the Usage-Based Ontology Management
In this paper, we propose an approach for guiding ontology managers through the modification of an ontology with respect to users' needs. It is based on the analysis of end-u...
Ljiljana Stojanovic, Nenad Stojanovic, Jorge Gonza...
DIGRA
2005
Springer
14 years 1 months ago
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
Craig A. Lindley, Mirjam Eladhari
BMCBI
2010
148views more  BMCBI 2010»
13 years 7 months ago
Analysis of interactions between ribosomal proteins and RNA structural motifs
Background: One important goal of structural bioinformatics is to recognize and predict the interactions between protein binding sites and RNA. Recently, a comprehensive analysis ...
Giovanni Ciriello, Claudio Gallina, Concettina Gue...
BMCBI
2006
119views more  BMCBI 2006»
13 years 7 months ago
A methodology for the structural and functional analysis of signaling and regulatory networks
Background: Structural analysis of cellular interaction networks contributes to a deeper understanding of network-wide interdependencies, causal relationships, and basic functiona...
Steffen Klamt, Julio Saez-Rodriguez, Jonathan A. L...