Sciweavers

5075 search results - page 863 / 1015
» Interaction Design for the Disappearing Computer
Sort
View
EWC
2000
90views more  EWC 2000»
13 years 9 months ago
Function in Device Representation
We explore the meanings of the terms as "structure," "behavior," and, especially, "function" in engineering practice. Computers provide great help in...
B. Chandrasekaran, John R. Josephson
IJAMC
2010
149views more  IJAMC 2010»
13 years 7 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor
WCET
2010
13 years 7 months ago
WCET Analysis of a Parallel 3D Multigrid Solver Executed on the MERASA Multi-Core
To meet performance requirements as well as constraints on cost and power consumption, future embedded systems will be designed with multi-core processors. However, the question o...
Christine Rochange, Armelle Bonenfant, Pascal Sain...
TOG
2010
157views more  TOG 2010»
13 years 3 months ago
Combining global and local virtual lights for detailed glossy illumination
Accurately rendering glossy materials in design applications, where previewing and interactivity are important, remains a major challenge. While many fast global illumination solu...
Tomás Davidovic, Jaroslav Krivánek, ...
ACMACE
2009
ACM
14 years 1 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace