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SIGGRAPH
1994
ACM
14 years 1 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
CLUSTER
2009
IEEE
14 years 1 months ago
24/7 Characterization of petascale I/O workloads
Abstract--Developing and tuning computational science applications to run on extreme scale systems are increasingly complicated processes. Challenges such as managing memory access...
Philip H. Carns, Robert Latham, Robert B. Ross, Ka...
COMSWARE
2007
IEEE
14 years 3 months ago
Situation-Aware Software Engineering for Sensor Networks
—Sensor networks represent a new frontier in technology that holds the promise of unprecedented levels of autonomy in the execution of complex dynamic missions by harnessing the ...
Vir V. Phoha, Shashi Phoha
PPOPP
2003
ACM
14 years 2 months ago
Optimizing data aggregation for cluster-based internet services
Large-scale cluster-based Internet services often host partitioned datasets to provide incremental scalability. The aggregation of results produced from multiple partitions is a f...
Lingkun Chu, Hong Tang, Tao Yang, Kai Shen
VRML
2003
ACM
14 years 2 months ago
A multi-user virtual environment system with extensible animations
Multi-user virtual environment (MUVE) systems integrate the technologies of virtual reality and distributed system to allow users to interact with each other in a realistic virtua...
Yi-Lin Liu, Tsai-Yen Li