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MM
2003
ACM
107views Multimedia» more  MM 2003»
14 years 1 months ago
Hyper-hitchcock: authoring interactive videos and generating interactive summaries
To simplify the process of editing interactive video, we developed the concept of “detail-on-demand” video as a subset of general hypervideo. Detail-on-demand video keeps the ...
Andreas Girgensohn, Frank M. Shipman III, Lynn Wil...
CHI
2007
ACM
14 years 8 months ago
Reality-based interaction: unifying the new generation of interaction styles
We are in the midst of an explosion of emerging human-computer interaction techniques that have redefined our understanding of both computers and interaction. We propose the notio...
Robert J. K. Jacob, Audrey Girouard, Leanne M. Hir...
DPPI
2003
ACM
14 years 1 months ago
Dancing with a machine: a case of experience-driven design
For experience-driven design to become an influential design strategy, much effort should be put into method development and elaborate case studies. In the present paper, we prese...
Paul Hekkert, Marc Mostert, Guido Stompff
SOCROB
2010
111views Robotics» more  SOCROB 2010»
13 years 6 months ago
Adaptive Robot Design with Hand and Face Tracking for Use in Autism Therapy
This research explores interactive games using hand and face tracking with a robot as a tool for autism therapy. The robot is equipped with a head and two arms, each with two degre...
Laura Boccanfuso, Jason M. O'Kane
BCSHCI
2008
13 years 9 months ago
Using personas effectively
Personas are a powerful design and communication tool to help all those involved in the creation of interactive systems to better focus their efforts on their users. A persona is ...
Peter Bagnall