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INTERACT
2007
13 years 9 months ago
Designing Multi-device User Interfaces: How to Adapt to the Changing Device
Nowadays, everyday life is becoming a multi-platform environment where people are surrounded by different types of devices through which they can connect to networks in different w...
Fabio Paternò
ANSS
2002
IEEE
14 years 1 months ago
Behavioral Model Composition in Simulation-Based Design
We present a simulation and design framework for simultaneously designing and modeling electromechanical systems. By instantiating component objects and connecting them to each ot...
Rajarishi Sinha, Christiaan J. J. Paredis, Pradeep...
CHI
1994
ACM
14 years 7 days ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
AAAI
2011
12 years 8 months ago
Effective End-User Interaction with Machine Learning
End-user interactive machine learning is a promising tool for enhancing human productivity and capabilities with large unstructured data sets. Recent work has shown that we can cr...
Saleema Amershi, James Fogarty, Ashish Kapoor, Des...
ELPUB
2007
ACM
14 years 2 days ago
Designing Metadata Surrogates for Search Result Interfaces of Learning Object Repositories: Linear versus Clustered Metadata Des
This study reports the findings of a usability test conducted to examine users' interaction with two different learning object metadata-driven search result interfaces. The f...
Panos Balatsoukas, Anne Morris, Ann O'Brien