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IAJIT
2006
225views more  IAJIT 2006»
13 years 8 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner
ECSCW
2011
12 years 8 months ago
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation
A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The...
Martin Flintham, Stuart Reeves, Patrick Brundell, ...
ICCAD
2006
IEEE
108views Hardware» more  ICCAD 2006»
14 years 5 months ago
From molecular interactions to gates: a systematic approach
The continuous minituarization of integrated circuits may reach atomic scales in a couple of decades. Some researchers have already built simple computation engines by manipulatin...
Josep Carmona, Jordi Cortadella, Yousuke Takada, F...
EUSAI
2004
Springer
14 years 1 months ago
Rich Interaction: Issues
The topic of this paper is rich interaction. Rich interaction borrows from tangible interaction and the concept of affordances. This is achieved through integral design of form, in...
Joep W. Frens, J. P. Djajadiningrat, Kees C. J. Ov...
BCSHCI
2007
13 years 9 months ago
Evaluating advanced interaction techniques for navigating Google Earth
This paper presents the design and comparison of a mousebased interaction technique (hereafter IT) and two advanced IT, used in public spaces to support navigation in a 3D space. ...
Emmanuel Dubois, Philippe Truillet, Cédric ...