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BSN
2006
IEEE
111views Sensor Networks» more  BSN 2006»
15 years 8 months ago
A Compact, Wireless, Wearable Sensor Network for Interactive Dance Ensembles
We describe the design of a compact, wireless sensor module meant to capture expressive gestures in real-time when worn at the hands and feet of a dancer. Each sensor node include...
Ryan Aylward, S. Daniel Lovell, Joseph A. Paradiso
LICS
2005
IEEE
15 years 8 months ago
Ludics Nets, a game Model of Concurrent Interaction
We propose L-nets as a game model of concurrent interaction. L-nets, which correspond to strategies (in Games Semantics) or designs (in Ludics), are graphs rather than trees; the ...
Claudia Faggian, François Maurel
AAAI
2004
15 years 3 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
115
Voted
JSS
1998
139views more  JSS 1998»
15 years 2 months ago
Human-computer interaction: Interdisciplinary roots and trends
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, e€ectively, ...
H. Rex Hartson
ACMDIS
2000
ACM
15 years 6 months ago
On the Move with a Magic Thing: Role Playing in Concept Design of Mobile Services and Devices
Designing concepts for new mobile services and devices, poses several challenges to the design. We consider user participation as a way to address part of the challenges. We show ...
Giulio Iacucci, Kari Kuutti, Mervi Ranta