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NETGAMES
2004
ACM
14 years 3 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ATAL
2008
Springer
13 years 11 months ago
SmartBody: behavior realization for embodied conversational agents
Researchers demand much from their embodied conversational agents (ECAs), requiring them to be both life-like, as well as responsive to events in an interactive setting. We find t...
Marcus Thiébaux, Stacy Marsella, Andrew N. ...
SIAMSC
2008
182views more  SIAMSC 2008»
13 years 9 months ago
A Distributed SDP Approach for Large-Scale Noisy Anchor-Free Graph Realization with Applications to Molecular Conformation
We propose a distributed algorithm for solving Euclidean metric realization problems arising from large 3D graphs, using only noisy distance information, and without any prior kno...
Pratik Biswas, Kim-Chuan Toh, Yinyu Ye
SIGGRAPH
1996
ACM
14 years 1 months ago
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies
We present a real-time stereoscopic video-see-through augmented reality (AR) system applied to the medical procedure known as ultrasound-guided needle biopsy of the breast. The AR...
Andrei State, Mark A. Livingston, William F. Garre...
ICRA
2007
IEEE
113views Robotics» more  ICRA 2007»
14 years 4 months ago
Generation of Human Care Behaviors by Human-Interactive Robot RI-MAN
— Recently, active researches have been performed to increase a robot’s intelligence so as to realize the dexterous tasks in complex environment such as in the street or homes....
Masaki Onishi, Zhi Wei Luo, Tadashi Odashima, Shin...