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TEC
2010
143views more  TEC 2010»
13 years 4 months ago
Active Categorical Perception of Object Shapes in a Simulated Anthropomorphic Robotic Arm
Active perception refers to a theoretical approach to the study of perception grounded on the idea that perceiving is a way of acting, rather than a process whereby the brain const...
Elio Tuci, Gianluca Massera, Stefano Nolfi
FLAIRS
2009
13 years 7 months ago
Mapping Grounded Object Properties across Perceptually Heterogeneous Embodiments
As robots become more common, it becomes increasingly useful for them to communicate and effectively share knowledge that they have learned through their individual experiences. L...
Zsolt Kira
INTERACT
2003
13 years 11 months ago
Collaboration Meets Fitts' Law: Passing Virtual Objects with and without Haptic Force Feedback
: Handing over objects is a common event during collaboration in face-to-face interaction. We investigate how such an event can be supported when the interaction takes place in vir...
Eva-Lotta Sallnäs, Shumin Zhai
ISVC
2010
Springer
13 years 8 months ago
Introducing Fuzzy Spatial Constraints in a Ranked Partitioned Sampling for Multi-object Tracking
Dealing with multi-object tracking in a particle filter raises several issues. A first essential point is to model possible interactions between objects. In this article, we repr...
Nicolas Widynski, Séverine Dubuisson, Isabe...
VC
2008
99views more  VC 2008»
13 years 9 months ago
Minimizing probable collision pairs searched in interactive animation authoring
Animation authoring involves an author's interaction with a scene, resulting in varying scene complexity for a given animation sequence. In such a varying environment, detecti...
Parag Agarwal, Srinivas Rajagopalan, B. Prabhakara...