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167
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ANSS
2002
IEEE
15 years 11 months ago
Behavioral Model Composition in Simulation-Based Design
We present a simulation and design framework for simultaneously designing and modeling electromechanical systems. By instantiating component objects and connecting them to each ot...
Rajarishi Sinha, Christiaan J. J. Paredis, Pradeep...
162
Voted
EMSOFT
2001
Springer
15 years 10 months ago
System-Level Types for Component-Based Design
Abstract. We present a framework to extend the concept of type systems in programming languages to capture the dynamic interaction in component-based design, such as the communicat...
Edward A. Lee, Yuhong Xiong
CHI
1994
ACM
15 years 10 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CHI
2011
ACM
14 years 9 months ago
Experimental analysis of touch-screen gesture designs in mobile environments
Direct-touch interaction on mobile phones revolves around screens that compete for visual attention with users‟ realworld tasks and activities. This paper investigates the impac...
Andrew Bragdon, Eugene Nelson, Yang Li, Ken Hinckl...
ELPUB
2007
ACM
15 years 10 months ago
Designing Metadata Surrogates for Search Result Interfaces of Learning Object Repositories: Linear versus Clustered Metadata Des
This study reports the findings of a usability test conducted to examine users' interaction with two different learning object metadata-driven search result interfaces. The f...
Panos Balatsoukas, Anne Morris, Ann O'Brien