True multi-user, multimodal interaction over a digital table lets co-located people simultaneously gesture and speak commands to control an application. We explore this design spa...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
We explore the design space of a two-sided interactive touch table, designed to receive touch input from both the top and bottom surfaces of the table. By combining two registered...
Daniel Wigdor, Darren Leigh, Clifton Forlines, Sam...
This paper presents the design and comparison of a mousebased interaction technique (hereafter IT) and two advanced IT, used in public spaces to support navigation in a 3D space. ...
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
In this paper we describe a case study of Universal Design applied to mobile phone physical devices. Using a user-centered design process, we tried to integrate visually-impaired,...