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» Interaction in Really Graphical User Interfaces
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CHI
2005
ACM
13 years 10 months ago
Designing human friendly human interaction proofs (HIPs)
HIPs, or Human Interactive Proofs, are challenges meant to be easily solved by humans, while remaining too hard to be economically solved by computers. HIPs are increasingly used ...
Kumar Chellapilla, Kevin Larson, Patrice Y. Simard...
ACMACE
2008
ACM
13 years 10 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
CHI
2002
ACM
14 years 9 months ago
Multimodal theater: extending low fidelity paper prototyping to multimodal applications
Low-fidelity paper prototyping has proven to be a useful technique for designing for graphical user interfaces [1]. Wizard of Oz prototyping for other input modalities, such as sp...
Corey D. Chandler, Gloria Lo, Anoop K. Sinha
DSVIS
1998
Springer
14 years 1 months ago
An Ontology for Task World Models
Many different task modeling methods exist. In this paper, we discuss 1) ingredients common to most task models, 2) how task modeling relates to the design of user interfaces, and ...
Martijn van Welie, Gerrit C. van der Veer, Anton E...
COMPGEOM
2008
ACM
13 years 10 months ago
Visualizing and exploring planar algebraic arrangements: a web application
A web application is presented to compute, plot, and interactively explore planar arrangements induced by algebraic plane curves of arbitrary degree. It produces accurate curve pl...
Pavel Emeliyanenko, Michael Kerber