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» Interaction in Really Graphical User Interfaces
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SIGIR
2002
ACM
13 years 8 months ago
Detecting and Browsing Events in Unstructured text
Previews and overviews of large, heterogeneous information resources help users comprehend the scope of collections and focus on particular subsets of interest. For narrative docu...
David A. Smith
ANLP
1997
108views more  ANLP 1997»
13 years 10 months ago
Construction and Visualization of Key Term Hierarchies
This paper presents a prototype system for key term manipulation and visualization in a real-world commercial environment. The system consists of two components. A preprocessor ge...
Joe Zhou, Troy Tanner
CHI
2007
ACM
14 years 9 months ago
"Jump and refine" for rapid pointing on mobile phones
Standard input devices for mobile phones are directional keys and discrete thumb-joysticks. These devices are dedicated to the discrete GUIs of the phones (eg. scroll lists and sm...
Martin Hachet, Joachim Pouderoux, Florence Tyndiuk...
FPLAY
2008
13 years 10 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
FPLAY
2008
13 years 10 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham