Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Interactive history tools, ranging from basic undo and redo to branching timelines of user actions, facilitate iterative forms of interaction. In this paper, we investigate the des...
Jeffrey Heer, Jock D. Mackinlay, Chris Stolte, Man...
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Modeling user affect is becoming increasingly important for intelligent interfaces and agents that aim to establish believable interactions with their users. However, evaluating th...
This paper compares the efficiency of using a standard direct-manipulation graphical user interface (GUI) with that of using the QuickSet pen/voice multimodal interface for suppor...