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CGI
2004
IEEE
15 years 9 months ago
Exploring Collaboration with Group Pointer Interaction
Enabling group collaboration is important in computer graphics today. We have developed a framework that supports multiple pointing devices to explore the collaborative utility of...
Florian Vogt, Justin Wong, Barry A. Po, Ritchie Ar...
MIG
2009
Springer
16 years 17 days ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
IWCMC
2006
ACM
15 years 12 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
SPEECH
2010
225views more  SPEECH 2010»
15 years 4 months ago
Automatic recognition of regional phonological variation in conversational interaction
One key aspect of face-to-face communication concerns the differences that may exist between speakers’ native regional accents. This paper focuses on the characterization of re...
Vincent Aubanel, Noël Nguyen
171
Voted
APVIS
2009
15 years 7 months ago
Interactive feature extraction and tracking by utilizing region coherency
The ability to extract and follow time-varying flow features in volume data generated from large-scale numerical simulations enables scientists to effectively see and validate mod...
Chris Muelder, Kwan-Liu Ma