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ACSC
2004
IEEE
13 years 11 months ago
On Evolving Fixed Pattern Strategies for Iterated Prisoner's Dilemma
Table 1 shows the payoff to player one. The same matrix also holds for player two. Player one can gain the maximum 5 points (T = 5) by defection if player two cooperates. However,...
Daniel Jang, Peter A. Whigham, Grant Dick
IJCNN
2000
IEEE
13 years 11 months ago
Pose Classification Using Support Vector Machines
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality...
Edoardo Ardizzone, Antonio Chella, Roberto Pirrone
ECCV
2010
Springer
13 years 9 months ago
Emotion Recognition from Arbitrary View Facial Images
Abstract. Emotion recognition from facial images is a very active research topic in human computer interaction (HCI). However, most of the previous approaches only focus on the fro...
CIKM
2008
Springer
13 years 9 months ago
A consensus based approach to constrained clustering of software requirements
Managing large-scale software projects involves a number of activities such as viewpoint extraction, feature detection, and requirements management, all of which require a human a...
Chuan Duan, Jane Cleland-Huang, Bamshad Mobasher
ATAL
2010
Springer
13 years 8 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings