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» Interaction-Centric Modelling for Interactive Virtual Worlds...
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GAMEON
2000
13 years 9 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
AVI
2008
13 years 10 months ago
Balancing physical and digital properties in mixed objects
Mixed interactive systems seek to smoothly merge physical and digital worlds. In this paper we focus on mixed objects that take part in the interaction. Based on our Mixed Interac...
Céline Coutrix, Laurence Nigay
CCECE
2006
IEEE
14 years 1 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
ATAL
2010
Springer
13 years 8 months ago
Narrative generation through characters' point of view
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Julie Porteous, Marc Cavazza, Fred Charles
INTERACT
2007
13 years 9 months ago
CubeExplorer: An Evaluation of Interaction Techniques in Architectural Education
During the early stages of architectural training, tangibility plays an important role in developing spatial awareness. In such contexts, tangible user interfaces are believed to p...
Hyunyoung Song, François Guimbretièr...