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CORR
2007
Springer
122views Education» more  CORR 2007»
13 years 7 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
CORR
2006
Springer
137views Education» more  CORR 2006»
13 years 7 months ago
Users' participation to the design process in an Open Source Software online community
The objective of this research is to analyse the ways members of open-source software communities participate in design. In particular we focus on how users of an Open Source (OS) ...
Flore Barcellini, Françoise Détienne...
HICSS
2007
IEEE
138views Biometrics» more  HICSS 2007»
14 years 1 months ago
Online Education in Computer and Digital Forensics: A Case Study
Computer forensics is a relatively new, but growing, field of study at the undergraduate college and university level. This paper describes some of the course design aspects of te...
Gary C. Kessler
BIS
2008
152views Business» more  BIS 2008»
13 years 8 months ago
VIEW: A Framework for Interactive eLearning in a Virtual World
In the field of eLearning systems, several systems have been implemented in order to create a virtual university or virtual training center. By connecting several virtual universit...
Kamal Bijlani, P. Manoj, P. Venkat Rangan
MM
2006
ACM
119views Multimedia» more  MM 2006»
14 years 1 months ago
Fourth frame forums: interactive comics for collaborative learning
In this paper, we describe Fourth Frame Forums, an application that combines traditional four-frame comic strips with online webbased discussion forums. In this application, users...
Andrew S. Gordon