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ACMACE
2009
ACM
14 years 1 days ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
WIKIS
2009
ACM
14 years 6 min ago
Understanding learning: the Wiki way
Learning “the wiki way”, learning through wikis is a form of selfregulated learning that is independent of formal learning settings and takes place in a community of knowledge...
Joachim Kimmerle, Johannes Moskaliuk, Ulrike Cress
SIGGRAPH
2000
ACM
13 years 11 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
AGENTS
2000
Springer
13 years 11 months ago
MAS Infrastructure: Definitions, Needs and Prospects
This paper attempts to articulate the general role of infrastructure for multi-agent systems (MAS), and why infrastructure is a particularly critical issue if we are to increase th...
Les Gasser
AGENTS
2000
Springer
13 years 11 months ago
Automated assistants to aid humans in understanding team behaviors
Multi-agent teamwork is critical in a large number of agent applications, including training, education, virtual enterprises and collective robotics. Tools that can help humans an...
Taylor Raines, Milind Tambe, Stacy Marsella