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HRI
2007
ACM
13 years 11 months ago
Group attention control for communication robots with wizard of OZ approach
This paper describes a group attention control (GAC) system that enables a communication robot to simultaneously interact with many people. GAC is based on controlling social situ...
Masahiro Shiomi, Takayuki Kanda, Satoshi Koizumi, ...
TABLETOP
2006
IEEE
14 years 1 months ago
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
We propose a novel display-based game environment using augmented reality technology with small robots. In this environment, the small robots can be augmented by a display image a...
Minoru Kojima, Maki Sugimoto, Akihiro Nakamura, Ma...
CSCW
2004
ACM
14 years 1 months ago
Lessons from the reMail prototypes
Electronic mail has become the most widely-used application for business productivity and communication, yet many people are frustrated with their email. Though email usage has ch...
Dan Gruen, Steven L. Rohall, Suzanne O. Minassian,...
HRI
2006
ACM
14 years 1 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
ICRA
2003
IEEE
101views Robotics» more  ICRA 2003»
14 years 1 months ago
Multi-robot human-interation and visitor flow management
-- In this paper we address the task of human-robot interaction in public mass exposition with several autonomous robots at a time. This implies questions regarding multi-robot con...
Björn Jensen, Gilles Froidevaux, Xavier Grepp...