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» Interactive, GPU-Based Level Sets for 3D Segmentation
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ICIP
2009
IEEE
14 years 8 months ago
Discrete Curvature Calculation For Fast Level Set Segmentation
Fast level set methods replace continuous PDEs by a discrete formulation, improving the execution times. The regularization in fast level set methods was so far handled indirectly...
ICMCS
1999
IEEE
202views Multimedia» more  ICMCS 1999»
13 years 12 months ago
A Human-Assisted System to Build 3-D Models from a Single Image
We present a system at the junction between Computer Vision and Computer Graphics, to produce a 3-D model of an object as observed in a single image, with a minimum of high-level ...
Alexandre R. J. François, Gérard G. ...
BMCBI
2010
218views more  BMCBI 2010»
13 years 5 months ago
A hybrid blob-slice model for accurate and efficient detection of fluorescence labeled nuclei in 3D
Background: To exploit the flood of data from advances in high throughput imaging of optically sectioned nuclei, image analysis methods need to correctly detect thousands of nucle...
Anthony Santella, Zhuo Du, Sonja Nowotschin, Anna-...
ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
CAIP
2007
Springer
143views Image Analysis» more  CAIP 2007»
14 years 1 months ago
A Level Set Bridging Force for the Segmentation of Dendritic Spines
The paper focusses on a group of segmentation problems dealing with 3D data sets showing thin objects that appear disconnected in the data due to partial volume effects or a large...
Karsten Rink, Klaus D. Tönnies