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HCI
2009
13 years 5 months ago
AR City Representation System Based on Map Recognition Using Topological Information
This paper presents a system for overlaying 3D GIS data information such as 3D buildings onto a 2D physical urban map. We propose a map recognition framework by analysis of distrib...
Hideaki Uchiyama, Hideo Saito, Myriam Servieres, G...
MM
2006
ACM
175views Multimedia» more  MM 2006»
14 years 1 months ago
Real-time automatic 3D scene generation from natural language voice and text descriptions
Automatic scene generation using voice and text offers a unique multimedia approach to classic storytelling and human computer interaction with 3D graphics. In this paper, we pre...
Lee M. Seversky, Lijun Yin
CONIELECOMP
2006
IEEE
14 years 1 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
CVPR
2010
IEEE
14 years 3 months ago
Detecting and Parsing Architecture at City Scale from Range Data
We present a method for detecting and parsing buildings from unorganized 3D point clouds into a compact, hierarchical representation that is useful for high-level tasks. The input...
Alexander Toshev, Philippos Mordohai, Ben Taskar
3DIM
2005
IEEE
14 years 1 months ago
Determining Characteristic Views of a 3D Object by Visual Hulls and Hausdorff Distance
Nowadays, with the exponential growing of 3D object representations in private databases or on the web, it is all the more required to match these objects from some views. To impr...
Adrien Theetten, Jean-Philippe Vandeborre, Mohamed...