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» Interactive 3D Environments by Using Videogame Engines
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C5
2009
IEEE
15 years 11 months ago
Pitsupai
In this paper we present an authoring tool and an accompanying workflow to create interactive scenarios in a distributed 3D environment by multiple users. With Pitsupai we design...
Philipp Engelhard, Robert Hirschfeld, Jens Lincke
AAAI
2011
14 years 4 months ago
A Scalable Tree-Based Approach for Joint Object and Pose Recognition
Recognizing possibly thousands of objects is a crucial capability for an autonomous agent to understand and interact with everyday environments. Practical object recognition comes...
Kevin Lai, Liefeng Bo, Xiaofeng Ren, Dieter Fox
SAC
2010
ACM
15 years 11 months ago
Extraction of component-environment interaction model using state space traversal
Scalability of software engineering methods can be improved by application of the methods to individual components instead of complete systems. This is, however, possible only if ...
Pavel Parizek, Nodir Yuldashev
ICWSM
2010
15 years 6 months ago
Modeling Group Dynamics in Virtual Worlds
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Fahad Shah, Gita Reese Sukthankar, Chris Usher
TEI
2010
ACM
345views Hardware» more  TEI 2010»
15 years 11 months ago
g-stalt: a chirocentric, spatiotemporal, and telekinetic gestural interface
In this paper we present g-stalt, a gestural interface for interacting with video. g-stalt is built upon the g-speak spatial operating environment (SOE) from Oblong Industries. Th...
Jamie Zigelbaum, Alan Browning, Daniel Leithinger,...