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» Interactive 3D Environments by Using Videogame Engines
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138
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CSCL
2010
14 years 11 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
WSC
2008
15 years 6 months ago
Simulation and visualization of traffic operations in Augmented Reality for improved planning and design of road construction pr
This paper describes research that investigated the application of 3D Augmented Reality (AR) for animating traffic simulation models in real time to support the planning and desig...
Amir H. Behzadan, Vineet R. Kamat
142
Voted
CGF
1998
116views more  CGF 1998»
15 years 4 months ago
Importance Driven Texture Coordinate Optimization
Traditionally, texture coordinates have been generated based solely on the model’s geometry, often even before a model’s textures have been created. With the arrival of new te...
Peter-Pike J. Sloan, David M. Weinstein, J. Dean B...
IJVR
2006
199views more  IJVR 2006»
15 years 4 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
163
Voted
SIGSOFT
2010
ACM
15 years 2 months ago
Using dynamic analysis to create trace-focused user interfaces for IDEs
This research demonstration presents the tool, Dynamic Interactive Views for Reverse Engineering (Diver). Diver supports software understanding through a trace focused user interf...
Del Myers, Margaret-Anne D. Storey