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» Interactive 3D Environments by Using Videogame Engines
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VRST
2009
ACM
15 years 11 months ago
Judgment of natural perspective projections in head-mounted display environments
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to th...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Scot...
WACC
1999
ACM
15 years 8 months ago
Virtual environments at work: ongoing use of MUDs in the workplace
In recent years much attention has been paid to networkbased, distributed environments like text-based MUDs and MOOs for supporting collaborative work. Such environments offer a s...
Elizabeth F. Churchill, Sara A. Bly
GRAPHICSINTERFACE
2000
15 years 5 months ago
Dynamic Plane Shifting BSP Traversal
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
Stan Melax
DIGRA
2005
Springer
15 years 10 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
CG
2004
Springer
15 years 4 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...