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» Interactive 3D Model Completion
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IROS
2007
IEEE
204views Robotics» more  IROS 2007»
14 years 2 months ago
Robot painter: from object to trajectory
– This paper presents visual perception discovered in high-level manipulator planning for a robot to reproduce the procedure involved in human painting. First, we propose a techn...
Miti Ruchanurucks, Shunsuke Kudoh, Koichi Ogawara,...
ISVC
2009
Springer
14 years 14 days ago
Graph Cut Based Point-Cloud Segmentation for Polygonal Reconstruction
The reconstruction of 3D objects from a point-cloud is based on sufficient separation of the points representing objects of interest from the points of other, unwanted objects. Thi...
David Sedlacek, Jiri Zara
MSE
2002
IEEE
90views Hardware» more  MSE 2002»
14 years 24 days ago
Toward a Model-Based Approach to the Specification of Virtual Reality Environments
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, which merges and generalizes two methods recently proposed in the literature: the ...
Daniela Fogli, Piero Mussio, Augusto Celentano, Fa...
HAPTICS
2006
IEEE
14 years 1 months ago
Measuring Fingertip Forces by Imaging the Fingernail
This paper presents an external camera method for measuring fingertip forces by imaging the fingernail and surrounding skin. This method is an alternative to the photoplethysmog...
Yu Sun, Young-Seok Kim, John M. Hollerbach, Thenku...
TOG
2012
206views Communications» more  TOG 2012»
11 years 10 months ago
Beady: interactive beadwork design and construction
We introduce the interactive system “Beady” to assist the design and construction of customized 3D beadwork. The user first creates a polygonal mesh model called the design m...
Yuki Igarashi, Takeo Igarashi, Jun Mitani