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CE
2007
133views more  CE 2007»
15 years 2 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
SMI
2008
IEEE
167views Image Analysis» more  SMI 2008»
15 years 8 months ago
Hands on virtual clay
This paper presents a new interaction system designed for hands-on 3D shape modeling and deformation through natural hand gestures. Our system is made of a Phantom haptic device c...
Adeline Pihuit, Paul G. Kry, Marie-Paule Cani
WWW
2005
ACM
16 years 3 months ago
Transforming web contents into a storybook with dialogues and animations
This paper describes a medium, called Interactive e-Hon, for helping children to understand contents from the Web. It works by transforming electronic contents into an easily unde...
Kaoru Sumi, Katsumi Tanaka
CEC
2008
IEEE
15 years 4 months ago
Evosphere: Evolutionary dynamics in a population of fighting virtual creatures
It is often suggested that traditional models of artificial evolution, based on explicit, human-defined fitness functions, are fundamentally more restricted and less creative than ...
Thomas Miconi
LICS
2007
IEEE
15 years 8 months ago
Light Logics and Optimal Reduction: Completeness and Complexity
Typing of lambda-terms in Elementary and Light Affine Logic (EAL , LAL resp.) has been studied for two different reasons: on the one hand the evaluation of typed terms using LAL ...
Patrick Baillot, Paolo Coppola, Ugo Dal Lago