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CE
2007
133views more  CE 2007»
13 years 8 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
SMI
2008
IEEE
167views Image Analysis» more  SMI 2008»
14 years 2 months ago
Hands on virtual clay
This paper presents a new interaction system designed for hands-on 3D shape modeling and deformation through natural hand gestures. Our system is made of a Phantom haptic device c...
Adeline Pihuit, Paul G. Kry, Marie-Paule Cani
WWW
2005
ACM
14 years 8 months ago
Transforming web contents into a storybook with dialogues and animations
This paper describes a medium, called Interactive e-Hon, for helping children to understand contents from the Web. It works by transforming electronic contents into an easily unde...
Kaoru Sumi, Katsumi Tanaka
CEC
2008
IEEE
13 years 10 months ago
Evosphere: Evolutionary dynamics in a population of fighting virtual creatures
It is often suggested that traditional models of artificial evolution, based on explicit, human-defined fitness functions, are fundamentally more restricted and less creative than ...
Thomas Miconi
LICS
2007
IEEE
14 years 2 months ago
Light Logics and Optimal Reduction: Completeness and Complexity
Typing of lambda-terms in Elementary and Light Affine Logic (EAL , LAL resp.) has been studied for two different reasons: on the one hand the evaluation of typed terms using LAL ...
Patrick Baillot, Paolo Coppola, Ugo Dal Lago