We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
We present a passive computer vision method that exploits existing mapping and navigation databases in order to automatically create 3D building models. Our method defines a gramm...
A new tracing algorithm is described that supports haptic rendering of NURBS surfaces without the use of any intermediate representation. By using this tracing algorithm in conjun...
Thomas V. Thompson II, David E. Johnson, Elaine Co...
We describe an approach for determining potentially visible sets in dynamic architectural models. Our scheme divides the models into cells and portals, computing a conservative es...
This position paper describes the implementation and initial findings of a game called Personal Investigator (PI). PI is an online 3D detective game that implements a model of Bri...