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SIGGRAPH
1999
ACM
13 years 12 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
PAMI
2008
185views more  PAMI 2008»
13 years 7 months ago
Three-View Multibody Structure from Motion
We propose a geometric approach to 3D motion segmentation from point correspondences in three perspective views. We demonstrate that after applying a polynomial embedding to the po...
René Vidal, Richard Hartley
AVSS
2006
IEEE
14 years 1 months ago
People Tracking Using a Time-of-Flight Depth Sensor
Visually track several moving persons engaged in close interactions is known to be a very hard problem, though 3-D approaches based on stereo vision and plan-view maps offer much ...
Alessandro Bevilacqua, Luigi di Stefano, Pietro Az...
CVPR
2004
IEEE
14 years 9 months ago
High-Zoom Video Hallucination by Exploiting Spatio-Temporal Regularities
In this paper, we consider the problem of super-resolving a human face video by a very high (?16) zoom factor. Inspired by recent literature on hallucination and examplebased lear...
Göksel Dedeoglu, Jonas August, Takeo Kanade
SI3D
2010
ACM
14 years 1 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher