This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
We propose a geometric approach to 3D motion segmentation from point correspondences in three perspective views. We demonstrate that after applying a polynomial embedding to the po...
Visually track several moving persons engaged in close interactions is known to be a very hard problem, though 3-D approaches based on stereo vision and plan-view maps offer much ...
Alessandro Bevilacqua, Luigi di Stefano, Pietro Az...
In this paper, we consider the problem of super-resolving a human face video by a very high (?16) zoom factor. Inspired by recent literature on hallucination and examplebased lear...
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...