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CVPR
1998
IEEE
14 years 9 months ago
Histogram Model for 3D Textures
Image texture can arise not only from surface albedo variations (2D texture) but also from surface height variations (3D texture). Since the appearance of 3D texture depends on th...
Kristin J. Dana, Shree K. Nayar
ECCV
2008
Springer
14 years 9 months ago
Modeling and Recognition of Landmark Image Collections Using Iconic Scene Graphs
This paper presents an approach for modeling landmark sites such as the Statue of Liberty based on large-scale contaminated image collections gathered from the Internet. Our system...
Xiaowei Li, Changchang Wu, Christopher Zach, Svetl...
ICCV
2011
IEEE
12 years 7 months ago
Home 3D Body Scans from Noisy Image and Range Data
The 3D shape of the human body is useful for applications in fitness, games and apparel. Accurate body scanners, however, are expensive, limiting the availability of 3D body mode...
Alex Weiss, David Hirshberg, Michael Black
ISVC
2007
Springer
14 years 1 months ago
SketchSurfaces: Sketch-Line Initialized Deformable Surfaces for Efficient and Controllable Interactive 3D Medical Image Segmenta
We present an intuitive, fast and accurate interactive segmentation method for visualizing and analyzing 3D medical images. Our method combines a general deformable subdivision-sur...
Meisam Aliroteh, Tim McInerney
3DIM
1999
IEEE
13 years 12 months ago
Appearance-Based Virtual View Generation of Temporally-Varying Events from Multi-Camera Images in the 3D Room
In this paper, we present an "appearance-based" virtual view generation method for temporally-varying events taken by multiple cameras of the "3D Room", develo...
Hideo Saito, Shigeyuki Baba, Makoto Kimura, Sundar...