Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
Motivated by constraint-based CAD software, we introduce a new, very general, rigidity model: the body-and-cad structure, composed of rigid bodies in 3D constrained by pairwise co...
We present a multi-camera system for audio-visual analysis of dance figures. The multi-view video of a dancing actor is acquired using 8 synchronized cameras. The motion capture t...
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
This paper introduces DressUp, a computerized system for designing dresses with 3D input using the form of the human body as a guide. It consists of a body-sized physical mannequi...
Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Ig...